Paladins… The Timex of World of Warcraft

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I have to admit. As much as I enjoy blasting away with a mage in World of Warcraft – being able to drop a mob before it gets close enough to lay a hand on me – there’s something equally fascinating about playing a paladin. They certainly don’t do the damage that a mage can, but then again, try killing a paladin…
Case in point. Here’s how an unusual pull with my level 60 paladin went a few days ago in one of the new 60+ zones in the Burning Crusade expansion.
I go to attack a level 59 orc. We’ll call him mob 1.
While fighting him, two of his buddies drop in. They’re on mounts, which attack as well, and all are level 60. Let’s call them mobs 2-5.
(Meh, says I)
Mob 1 dies. Mob 2 dies. I have three more to go.
Another mounted rider decides to join the party. That’s mobs 6 and 7.
(Really low on mana at this point)
Mob 3 and 4 die.
A wandering 61 guard drops in. That’s mob 8.
(Time to BOP and bandage)
Mobs 5 and 6 drop.
Two to go.
Another wandering guard wants to be part of the action. He’s mob 9.
Still going.
(Time to lay on hands)
Mobs 7 and 8 finally die.
One left.
Oh, lookee there. I’ve been here in this fight so long that Mob 1 has respawned and has come back for more. Now he’s mob 10.
A few minutes later….
10 mobs dead. 1 paladin still standing.
The only sad thing about this is that the corpse timer ran out on the very first mob, so I never got to loot the corpse.
So, let’s see how that compares with a druid…
Pull mob 1. No problemo.
Mobs 2-5 show up… Aw crap.
(heal. shift to bear form)
I could probably outlast 2-3 of the mobs.
Mobs 6-7 show up.
(gotta heal, gotta heal, gotta… DOH!!!)
Ok, how about the mage?
Pull mob 1, not a problem. Drop him before he gets to me.
Mobs 2-5 run up as mob 1 dies. Aw crap!
(Frost Nova, back up, and AOE)
Mobs 6-7 stop by before I have killed 2-5, and now I’m almost out of mana.
(Frost nova again)
Oh sure, I know what you’re thinking. A mage could, in theory, AOE all of the mobs. But, the catch to AOE is that you have to round everyone up beforehand, then unleash hell. In the paly fight, mobs were joining mid-fight, which a mage can’t handle as well.
So there you have it. Paladins. They take a licking and keep on ticking… : )

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