Captain Marvel: Good, but Not Great

For the last ten years, Marvel Studios has done an amazing job creating a cinematic universe using “second-tier” heroes from their comic books. They’ve also done a pretty uncanny job of casting the right people as the heroes. Today, who could imagine someone besides Robert Downey Jr. as Tony Stark/Iron Man or Chris Evans as Steve Rogers/Captain America (and so on).

Although Captain Marvel is a good, decently paced, and entertaining latest entry in the MCU catalogue, it’s just misses the mark of being one of the great films. It’s like the Tony Romo of the MCU films: Good movie, great numbers ($900 million at the box office so far), but is just missing that extra something special to push it over the top.

The first part of the movie is a bit boring. Starforce member Vers (Danvers/Capt Marvel) suffers from amnesia and is haunted by nightmares. She has been a part of Starforce for the last six years and has no memories before that. She has issues maintaining control of her emotions, and is urged by her mentor and commander as well as the Kree leader she must learn to control them.

On a mission to recover a spy, Vers is captured by the Skrulls, an alien race of shapeshifters who the Kree have been at war with, and is subjected to a memory probe. Strangely, although Vers has amnesia, there’s nothing that prevents the Skrulls from scrolling through her memories with a high-tech TiVo. The Skrulls are looking for a specific Kree agent, and as luck would have it, Vers memories lead them to her. Vers escapes, but destroys the Skrulls ship, so both she and the Skrulls crash land on Earth in 1995.

Once on Earth, Vers runs into a young Nick Fury and SHIELD, and hilarity ensues as they try to track down the Kree agent on Earth before the Skrulls do.

The amnesia angle is a bit of a problem, because it seems like the writers have given little for Brie Larson to run with outside of being a stoic warrior. Once she has a chance to interact with her co-stars, she’s much better, and in some cases, her co-stars really outshine her. Larson does fine with what she’s given, though. She may be the right choice for Carol Danvers/Capt Marvel, but we’ll have to wait to see her in Avengers: Endgame to see if Larson has more to work with.

At just over two hours, the movie feels pretty well paced. As with any Marvel movie, you probably don’t want to overthink the plot too much (like a nit picky thing for me is: where is her Kree uniform? Danvers wears normal clothes during a large part of her time on Earth, but there’s no sign of her Kree outfit or some type of Kree fanny-pack that she’s wearing. Sure it’s something they could have explained in a few seconds, but they didn’t) . The 90’s references are fun, and ensures the film has a pretty great soundtrack. The movie does a decent job of introducing the Kree/Skrull conflict and throws in a few MCU connections.

The creators try to give Capt. Marvel a big “hero” moment late in the film. A lot of the elements are there, like flashbacks of Danvers struggling in moments in her past. But, there’s no real context around the flashbacks, and the stakes aren’t really established, so when she overcomes the challenge, it lacks the emotional connection they were shooting for. You can see what they were trying to do, and I think, with a few changes, they could have gotten pretty close.

Spider-Man: Homecoming borrows a scene like this directly from the comics, and they do a much better job of making the “hero” moment work.

The weakest part of the movie comes near the end. Once Capt. Marvel “unlocks” her powers, she masters complete control of her nearly apparently near-unlimited power within about 10 minutes of screen time. Up until that point, we’ve only ever seen Marvel shoot fusion blasts from her hands. The audience has no idea that she can do the other things or was even trained to do anything else with her powers.

I have no problem with Captain Marvel being ultra-powerful, but for me it’s a case of lazy writing. At least show the audience some glimpse of her doing something else with her powers beforehand.

Hopefully, by Endgame, Carol Danvers/Capt. Marvel will have her memories back and can bring more of a human element to her powers, so she doesn’t end up feeling like the Superman of the MCU. I really don’t want to see Capt. Marvel become this emotionless god-like character like DC has done with Superman in the DCCU/Snyder-verse.

The most touching moment of the film? For me, it was the opening credits. Normally, Marvel movies open with an animated logo sequence. As the 3D logo falls into place, we see animations of comic panels inside the logo related to the hero in the movie. For their 10th anniversary logo, the logo changed to splice in video clips of the heroes from the entire MCU. This year, in honor of Stan Lee (who passed away last November), the logo shows clips of all of Lee’s cameos from the MCU movies (I’m assuming only MCU, but I guess they could have clips from the older movies). At the end of the animation, the logo fades to black before displaying a single, simple message: “Thank you, Stan”.

I’ll be honest. I sorta had high hopes for this film. With this being the first major Marvel movie starring a female super hero, and Marvel knocking it out of the park in their most of their most recent films, I really hoped they would do something special with Captain Marvel.

Instead, it feels more like a standard MCU-paint-by-numbers origin story, and while the movie is good, it just misses that something extra to make it memorable.

It’ll be interesting to see if Captain Marvel becomes a part of one of the other teams (Avengers, Guardians), or if they’ll keep her solo and have a Captain Marvel sequel. Based on the box office numbers, a sequel seems like a pretty sure bet. But with the Disney/Marvel acquisition of 20th Century Fox (and the rights to Marvel’s top-tier heroes), it’s too early to guess if Marvel will re-think “phase four” of their plans for the MCU.