Monthly Archives: March 2007

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Paladins… The Timex of World of Warcraft

(WARNING: This blog uses language common to the game of World of Warcraft. If you are unfamiliar with these terms, do not fear dear reader. Simply send along your email address in the comments, and we’ll be sure to get you a 10-day trial key to the game. Remember, the first month is free)

I have to admit. As much as I enjoy blasting away with a mage in World of Warcraft – being able to drop a mob before it gets close enough to lay a hand on me – there’s something equally fascinating about playing a paladin. They certainly don’t do the damage that a mage can, but then again, try killing a paladin…

Case in point. Here’s how an unusual pull with my level 60 paladin went a few days ago in one of the new 60+ zones in the Burning Crusade expansion.

I go to attack a level 59 orc. We’ll call him mob 1.
While fighting him, two of his buddies drop in. They’re on mounts, which attack as well, and all are level 60. Let’s call them mobs 2-5.
(Meh, says I)
Mob 1 dies. Mob 2 dies. I have three more to go.
Another mounted rider decides to join the party. That’s mobs 6 and 7.
(Really low on mana at this point)
Mob 3 and 4 die.
A wandering 61 guard drops in. That’s mob 8.
(Time to BOP and bandage)
Mobs 5 and 6 drop.
Two to go.
Another wandering guard wants to be part of the action. He’s mob 9.
Still going.
(Time to lay on hands)
Mobs 7 and 8 finally die.
One left.
Oh, lookee there. I’ve been here in this fight so long that Mob 1 has respawned and has come back for more. Now he’s mob 10.
A few minutes later….
Done!
10 mobs dead. 1 paladin still standing.
The only sad thing about this is that the corpse timer ran out on the very first mob, so I never got to loot the corpse.

So, let’s see how that compares with a druid…

Pull mob 1. No problemo.
Mobs 2-5 show up… Aw crap.
(heal. shift to bear form)
I could probably outlast 2-3 of the mobs.
Mobs 6-7 show up.
(gotta heal, gotta heal, gotta… DOH!!!)

Ok, how about the mage?

Pull mob 1, not a problem. Drop him before he gets to me.
Mobs 2-5 run up as mob 1 dies. Aw crap!
(Frost Nova, back up, and AOE)
Mobs 6-7 stop by before I have killed 2-5, and now I’m almost out of mana.
AW CRAP!!!
(Frost nova again)
RUN AWAY!!

Oh sure, I know what you’re thinking. A mage could, in theory, AOE all of the mobs. But, the catch to AOE is that you have to round everyone up beforehand, then unleash hell. In the paly fight, mobs were joining mid-fight, which a mage can’t handle as well.

So there you have it. Paladins. They take a licking and keep on ticking… : )

Lana Lang Must Die!!!

One of the things that I’ve been doing lately is trying to study plots of my favorite TV shows. Once you spend an hour watching a show with a very good story, like Heroes or Lost, it’s hard to go back and watch something that’s not so well thought out, like Smallville.

It occurred to me that Smallville really needs to end this season, but it also needs to end in a way that allows the mythology of Superman to continue. To do this, I think Lana Lang has to die.

Smallville, for those of you who don’t know, is a show about Clark Kent, a not-so-typical teenage boy, and about his awkward teenage years. Kent also happens to grow up to become one of the most famous characters in modern-day literature: Superman. Yeah yeah, someone will complain that “comic books” aren’t “literature,” but you can’t argue Superman’s existence in the public consciousness of our society.

Anyway, the show is currently limping its way through its sixth (and hopefully) final season. I’m not sure at what point the show “jumped the shark,” but this season, in spite of adding new and less than exciting super-heroes, has been less than thrilling to watch.

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